为什么我进游戏时 弹了一个框里面写着ing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 124 MB of available texture memory.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 75 msec for asset '$white' of type 'image'.
Waited 117 msec for asset '$default' of type 'material'.
Waited 29 msec for asset '$additive' of type 'material'.
Waited 12 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 24 msec for asset 'depthprepass' of type 'material'.
Waited 4 msec for asset 'shadowclear' of type 'material'.
Waited 7 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 10 msec for asset 'shadowcookieblur' of type 'material'.
Waited 258 msec for asset 'shadowcaster' of type 'material'.
Waited 4 msec for asset 'shadowoverlay' of type 'material'.
Waited 25 msec for asset 'stencilshadow' of type 'material'.
Waited 30 msec for asset 'cinematic' of type 'material'.
------- sound system initialization -------
Loaded zone 'code_post_gfx'
Waited 78 msec for asset 'soundaliases/channels.def' of type 'rawfile'.
------- sound system successfully initialized -------
end $init 3126 ms
--- Common Initialization Complete ---
Waited 5254 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: E:\
Loaded zone 'ui'
ERROR: image 'images/~weapon_saw_spc-r65g65b65&wea~fbd00e22.iwi' is
missing
Couldn't load image '~weapon_saw_spc-r65g65b65&wea~fbd00e22'