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圣域2 balance.txt 怎么改

答案:3  悬赏:30  手机版
解决时间 2021-03-01 23:25
  • 提问者网友:嘚啵嘚啵
  • 2021-03-01 00:34
我改了一下爆率,怎么游戏里没衣服爆了,店里也没的卖。。。。到11级才发现,一身除了武器戒指,就没其他装备了。。
最佳答案
  • 五星知识达人网友:孤老序
  • 2021-03-01 00:55
用这个把你那个替换掉(掉宝率调整为3倍,任务给予经验调整为5倍,任务给予金钱调整为5倍)
  local newBalanceValues = {
  AdjustCriticalDamageFactor = 1200,
  AdjustDamageFactor = 1000,
  AdjustPvPFactor = 200,
  AdjustSpellFactor = 1000,
  BasepointsMultiplier = 500,
  ChanceForAdditionalSlots = 450,
  ChanceForSlotToImprove = 200,
  ChanceIncForSlotImprovePerRareLevel = 50,
  ChanceToBecomeSlotItemForBlankItem = 0,
  ChanceToBecomeSlotItemForMagicItem = 0,
  ChanceToBecomeSlotItemForNormalItem = 250,
  ChanceToBecomeSlotItemForUniqueItem = 0,
  DiceRange = 1000,
  DurationBoost = 2000,
  DurationDot = 500,
  DurationLongDebuff = 3000,
  DurationShortDebuff = 1000,
  DurationStun = 300,
  DurationPulse = 150,
  DurationStunImmunity = 450,
  EffectCombatArtChance = 4,
  EffectWeaponChance = 2,
  EffectWillpower = 25,
  KillCountBase = 15,
  KillCountInc = 2,
  LifeAttribut = 25,
  LifeBase = 130,
  LifeStep = 19,
  MaxDistLevelXP = 15,
  MinDistLevelXP = 3,
  RareBonusDanger = 1000,
  RareMalusThreshold = 150,
  RareStart = 500,
  RuneAmountTotal = 12500,
  SkillPivotPoint = 100,
  SlotGoldPercentageImprovement = 15,
  SlotSilverPercentageImprovement = 7,
  SpellBaseDamage = 25,
  TEnergyDamageRate = 600,
  TEnergyMutateChance = 500,
  ThresholdGreyXP = 150,
  TopLevelCalc = 200,
  balanceLifeRegenerationDelayCombatFac = 50,
  balanceLifeRegenerationDelayDangerFac = 1,
  balanceLifeRegenerationTime = 4500,
  balanceLevelToSkillFactor = 350,
  RegenerationFactorSkin = 800,
  RegenerationFactorArmorBase = 360,
  SpeedMin = 500,
  SpeedMax = 1500,
  SkillGroupPoints = 5,
  damBasepoints = 20,
  resBasepoints = 15,
  RangeAggro = 400,
  RangeXP = 900,
  RangeArea = 200,
  RangeNear = 45,
  AdjustConstitutionFactor = 5,
  InstantHealPortion = 500,
  ExpTeamBonus = 1333,
  ExpUpperCapPM = 125,
  ExpLowerCapPM = 850,
  ExpMinRatio = 50,
  balanceShieldRegDelayCombatFactor = 500,
  balanceShieldRegDelayDangerFactor = 2,
  balanceShieldRegTime = 2000,
  balanceShieldAbsorptionSkill = 50,
  Mounted_ondeath_healthPM = 50,
  NpcFightDamageDownScaling = 500,
  RangeAggroGrey = 100,
  KillDropMulti = 1200,
  IsUsableByHero = 700,
  TraderMaxCount = 10,
  TraderOffer_MaxLifetime = 900,
  ExpMountFactor = 3000,
  RangeClearFOW = 600,
  LifeRegenerationDelayTime = 500,
  dropTimeItemReserved = 30,
  dropTimeItemDestroy = 60,
  dropTimeItemUnloadedDestroy = 120,
  respawnTimeStandard = 900,
  respawnTimeMPFactor = 3,
  UpgradeStep = 1870,
  UpgradeStart = 3050,
  SwapRune_One = 125000,
  SwapRune_Two = 25000,
  SwapRune_Three = 5000,
  SwapRune_Four = 500,
  SwapRune_Foreign = 1500,
  ForgeSlot_BronceFactor = 1000,
  ForgeSlot_SilverFactor = 1070,
  ForgeSlot_GoldFactor = 1150,
  PriceAdjustment = 5,
  PriceLeveldiscount = 1,
  PriceShredder = 15,
  PriceSlotfactor = 250,
  UBmean = 500,
  UBpivot = 10800,
  UBquot_attr = 3000,
  DropQuestStart = 3,
  DropQuestQuot = 99,
  CAregenItemfactor = 500,
  RegenerationFactorArmorScaling = 1250,
  Mount_Regenburden_Warhorse = 500,
  Mount_Regenburden_Ridehorse = 300,
  RangeDistance = 525,
  RangeMidrange = 300,
  RangePickupLoot = 200,
  SpellResistFactor = 700,
  SkillAttackSpeedQuot = 5,
  SkillMoveSpeedQuot = 15,
  DurationPotionSmall = 0,
  DurationPotionMiddle = 0,
  DurationPotionBig = 0,
  ZRareExpectation15 = 2,
  ZRareExpectation14 = 6,
  ZRareExpectation13 = 14,
  ZRareExpectation12 = 16,
  ZRareExpectation11 = 24,
  ZRareExpectation10 = 34,
  ZRareExpectation09 = 46,
  ZRareExpectation08 = 58,
  ZRareExpectation07 = 72,
  ZRareExpectation06 = 88,
  ZRareExpectation05 = 106,
  ZRareExpectation04 = 124,
  ZRareExpectation03 = 144,
  ZRareExpectation02 = 166,
  ZRareExpectation01 = 456,
  ZRareExpectation00 = 1000,
  ZRareBasepoints15 = 1350,
  ZRareBasepoints14 = 1320,
  ZRareBasepoints13 = 1290,
  ZRareBasepoints12 = 1260,
  ZRareBasepoints11 = 1230,
  ZRareBasepoints10 = 1200,
  ZRareBasepoints09 = 1175,
  ZRareBasepoints08 = 1150,
  ZRareBasepoints07 = 1125,
  ZRareBasepoints06 = 1100,
  ZRareBasepoints05 = 1080,
  ZRareBasepoints04 = 1060,
  ZRareBasepoints03 = 1040,
  ZRareBasepoints02 = 1020,
  ZRareBasepoints01 = 1000,
  ZRareBasepoints00 = 750,
  ZRareBonusamount14 = 4,
  ZRareBonusamount13 = 4,
  ZRareBonusamount12 = 4,
  ZRareBonusamount15 = 4,
  ZRareBonusamount11 = 3,
  ZRareBonusamount10 = 3,
  ZRareBonusamount09 = 3,
  ZRareBonusamount08 = 2,
  ZRareBonusamount07 = 2,
  ZRareBonusamount06 = 2,
  ZRareBonusamount05 = 1,
  ZRareBonusamount04 = 1,
  ZRareBonusamount03 = 0,
  ZRareBonusamount02 = 0,
  ZRareBonusamount01 = 0,
  ZRareBonusamount00 = 0,
  EffectSkillChanceQuot = 5,
  RangeAggroBoss = 750,
  DamScaleIncMax = 1500,
  DamScaleRatioMin = 150,
  DamScaleRatioMax = 300,
  IsRuneForHero = 400,
  DropMaxRandomRare = 13,
  DropPowerupRare = 4,
  ExpFac0 = 110,
  ExpFac1 = 200,
  ExpFac2 = 150,
  ExpFac3 = 40,
  ExpFac4PM = 1000,
  ExpFacAdjust = 200,
  attrSdam_fact = 334,
  attrWdam_fact = 250,
  AdjustRegenFactor = 1000,
  TraderOfferUpperRareBase = 6,
  PotionHealCooldown = 500,
  UBspawn_fact = 175,
  Forge_PricePerSlot = 500,
  RuneMalusThreshold = 150,
  ExpLS100 = 985,
  ExpLS125 = 980,
  ExpLS150 = 975,
  ExpLS175 = 970,
  }
  mgr.setBalanceValues(newBalanceValues);

  local beValues = {
  NORMAL_STANDARD = 1000,
  NORMAL_RUNE = 45,
  CHAMP_STANDARD = 2100,
  CHAMP_RUNE = 150,
  BOSS_STANDARD = 3000,
  BOSS_RUNE = 1800,
  EXTRAGOLD = 0,
  EXTRAPOTION = 0,
  EXTRARUNE = 0,
  Trader_Item = 2300,
  Trader_Many = 10000,
  Trader_SpecialOffer = 0,
  Well_Potion = 1000,
  QUEST_UNIQUE = 0,
  SUBFAMDROP_LOWCHANCE = 10,
  SUBFAMDROP_HIGHCHANCE = 100,
  }
  mgr.setBalanceBase (beValues);

  local basetables = {

  tableRows = 16,

  -- begin of some hard-coded data
  EFFECTDURATION = {500,3000,5000,5000},
  -- end of hard-coded data
  QuestExplow = {100,125,150,200,250},
  QuestGoldlow = {125,150,180,200,250},
  SpellFactorDiff = {800,1000,1200,1500,2000},
  QuestGoldmax = {15000,20000,25000,30000,40000},
  LifeFactorDiff = {1000,1200,1500,2000,2500},
  DefenseFactorDiff = {650,1000,1500,2500,4500},
  QuestExpmax = {20000,25000,30000,40000,50000},
  MP_experience = {1000,1150,1325,1550,1825},
  NPC_speedfac_any = {1000,1050,1100,1175,1250},
  DamageFactorDiff = {900,1000,1200,1350,1500},
  AttackFactorDiff = {650,1000,1750,2750,4500},
  MP_damage = {1000,1050,1100,1160,1220},
  MP_lifeHP = {1000,1300,1650,2100,2650},
  MP_EShieldHP = {1000,1300,1650,2100,2650},
  MP_combatvalue = {1000,1100,1210,1330,1460},
  MP_armor = {1000,1100,1210,1330,1460},
  Spawn_OffsetLow = {0,0,40,70,110},
  Spawn_OffsetHigh = {0,35,80,120,175},
  Spawn_FactorPM = {1000,1100,1175,1250,1350},
  PriceFactor = {700,1000,1400,1900,2500},
  RuneLevel = {1,1,20,35,50},
  Potion_big_duration = {9000,9000,9000,9000,7500},
  Potion_small_duration = {9000,8000,7000,5500,4000},
  Potion_middle_duration = {9000,9000,8000,7000,6000},
  NPC_attrWdam_fact = {1000,1100,1250,1500,2000},
  LevelCapDiff = {200,200,200,200,200},
  MP_intensity = {1000,1100,1210,1330,1460},
  BlacksmithSkillForDiff = {50,100,150,200,250},
  LevelMinForDiff = {1,1,60,100,140},
  AllEnemy_lvl = {1,5,10,20,200},
  Enemy_armor = {800,850,900,1000,2800},
  Enemy_weapondamage = {650,750,850,1000,3700},
  Enemy_spelldamage = {500,650,800,900,2700},
  LifeQuotientMT = {3000,1000,200,200},
  SpellAttackFactorMT = {1000,1330,2000,2000},
  SpellDefenseFactorMT = {1000,1750,2500,2500},
  DamageFactorMT = {1000,1225,1500,1500},
  HitFactorMT = {1000,1500,2000,2000},
  }
  mgr.setBaseTables(basetables);

  local subfamSlots =
  {
  {"SUBFAM_HORSE_SADDLE",2},
  {"SUBFAM_SEC_ARMSHIELD",3},
  {"SUBFAM_SEC_FOCUSITEM",2},
  {"SUBFAM_PRI_SWORD",3},
  {"SUBFAM_PRI_FISTWEAPON",2},
  {"SUBFAM_PRI_SHORTSWORD",3},
  {"SUBFAM_PRI_SABER",3},
  {"SUBFAM_PRI_DAGGER",2},
  {"SUBFAM_PRI_CLUB",3},
  {"SUBFAM_PRI_HAMMER",3},
  {"SUBFAM_PRI_AXE",3},
  {"SUBFAM_PRI_WHIP",2},
  {"SUBFAM_PRI_CHAINWEAPON",2},
  {"SUBFAM_PRI_BASTARDSWORD",3},
  {"SUBFAM_PRI_2H_AXE",4},
  {"SUBFAM_PRI_2H_HAMMER",4},
  {"SUBFAM_PRI_2H_SWORD",4},
  {"SUBFAM_PRI_JAVELIN",4},
  {"SUBFAM_PRI_HALBERD",4},
  {"SUBFAM_PRI_MAGESTAFF",3},
  {"SUBFAM_PRI_ENERGY_PISTOL",2},
  {"SUBFAM_PRI_ENERGY_WEAPON",3},
  {"SUBFAM_PRI_SHORTBOW",3},
  {"SUBFAM_PRI_LONGBOW",4},
  {"SUBFAM_PRI_THROW_DAGGER",2},
  {"SUBFAM_PRI_THROW_STAR",2},
  {"SUBFAM_ARMOR_HELMET",3},
  {"SUBFAM_ARMOR_SHOULDER",2},
  {"SUBFAM_ARMOR_CHEST",4},
  {"SUBFAM_ARMOR_ARM",1},
  {"SUBFAM_ARMOR_HAND",1},
  {"SUBFAM_ARMOR_LEG",1},
  {"SUBFAM_ARMOR_BOOT",1},
  {"SUBFAM_ARMOR_WINGS",2},
  {"SUBFAM_PRI_POLE",4},
  {"SUBFAM_ARMOR_BELT",4},
  {"SUBFAM_ARMOR_CLOTH_HEAD",3},
  {"SUBFAM_ARMOR_CLOTH_SHOULDER",2},
  {"SUBFAM_ARMOR_CLOTH_ARM",1},
  {"SUBFAM_ARMOR_CLOTH_CHEST",4},
  {"SUBFAM_ARMOR_CLOTH_LEG",1},
  {"SUBFAM_ARMOR_HEAD_TG",3},
  {"SUBFAM_PRI_MAGESTAFF_2H",4},
  {"SUBFAM_PRI_BLOWGUN",3},
  {"SUBFAM_MOUNT_CONTROL",2},
  {"SUBFAM_MOUNT_PROTECT",2},
  {"SUBFAM_WEAPON_BATTERY",2},
  }
  mgr.loadSubfamSlots(subfamSlots)

  local subfamDroplists =
  {
  {"SUBFAM_LIFE_ANIMAL",1501},
  {"SUBFAM_LIFE_ANIMAL_ATMO",1502},
  {"SUBFAM_LIFE_BARBARIAN",1503},
  {"SUBFAM_LIFE_DEMON",1504},
  {"SUBFAM_LIFE_DRAGON",1505},
  {"SUBFAM_LIFE_ENERGY",1506},
  {"SUBFAM_LIFE_HIGHELF",1507},
  {"SUBFAM_LIFE_HUMAN",1508},
  {"SUBFAM_LIFE_INSECT",1509},
  {"SUBFAM_LIFE_MECHANICAL",1510},
  {"SUBFAM_LIFE_MONSTER",1511},
  {"SUBFAM_LIFE_ORC",1512},
  {"SUBFAM_LIFE_PLANT",1513},
  {"SUBFAM_LIFE_REPTILE",1514},
  {"SUBFAM_LIFE_T_MUTATION",1515},
  {"SUBFAM_LIFE_UNDEAD",1516},
  {"SUBFAM_LIFE_DRYAD",1518},
  {"SUBFAM_TRAP_TURRET",1517},
  {"SUBFAM_TRAP_SWITCH",1517},
  {"SUBFAM_TRAP_AREA",1517},
  {"SUBFAM_TRAP_PHYSICS",1517},
  }
  mgr.loadSubfamDroplists(subfamDroplists)

  local shrinkheadMinionMap =
  {
  {"SUBFAM_LIFE_ANIMAL",1527,1528,1529},
  {"SUBFAM_LIFE_BARBARIAN",1562,1561,1563},
  {"SUBFAM_LIFE_DRAGON",1538,1537,1539},
  {"SUBFAM_LIFE_HIGHELF",1535,1534,1536},
  {"SUBFAM_LIFE_HUMAN",1549,1548,1550},
  {"SUBFAM_LIFE_INSECT",1588,1589,1590},
  {"SUBFAM_LIFE_MONSTER",1543,1542,1541},
  {"SUBFAM_LIFE_ORC",1558,1557,1559},
  {"SUBFAM_LIFE_T_MUTATION",1555,1554,1556},
  {"SUBFAM_LIFE_UNDEAD",1545,1544,1546},
  {"SUBFAM_LIFE_DRYAD",1552,1551,1553},

  }
  mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)
全部回答
  • 1楼网友:長槍戰八方
  • 2021-03-01 01:52
你把qq号给我,我发邮件给你。我的是中文正版2.43版的。
  • 2楼网友:等灯
  • 2021-03-01 01:14
去游侠或者3dm论坛询问高手,我也不会改^_^
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