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想用Java 做五子棋游戏而且是多线程的应该怎么做

答案:2  悬赏:40  手机版
解决时间 2021-03-04 20:48
  • 提问者网友:心牵心
  • 2021-03-04 00:47
想用Java 做五子棋游戏而且是多线程的应该怎么做
最佳答案
  • 五星知识达人网友:狂恋
  • 2021-03-04 01:18
百度文库吧,这个游戏制作不算难,组织语言什么的太麻烦了,找个现成的借鉴一下吧
全部回答
  • 1楼网友:山有枢
  • 2021-03-04 02:13
直接上程序吧: //wuziqi.java import java.applet.Applet; import java.awt.Button; import java.awt.Checkbox; import java.awt.CheckboxGroup; import java.awt.Color; import java.awt.Graphics; import java.awt.Label; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ItemEvent; import java.awt.event.ItemListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; @SuppressWarnings("serial") public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener { int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子 int intGame_Start=0;//游戏开始标志 0未开始 1游戏中 int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1=new Button("游戏开始"); Button b2=new Button("重置游戏"); Label lblWin=new Label(" "); Checkbox ckbHB[]=new Checkbox[2]; CheckboxGroup ckgHB=new CheckboxGroup(); public void init() { setLayout(null); addMouseListener(this); add(b1); b1.setBounds(330,50,80,30); b1.addActionListener(this); add(b2); b2.setBounds(330,90,80,30); b2.addActionListener(this); ckbHB[0]=new Checkbox("白子先",ckgHB,false); ckbHB[0].setBounds(320,20,60,30); ckbHB[1]=new Checkbox("黑子先",ckgHB,false); ckbHB[1].setBounds(380,20,60,30); add(ckbHB[0]); add(ckbHB[1]); ckbHB[0].addItemListener(this); ckbHB[1].addItemListener(this); add(lblWin); lblWin.setBounds(330,130,80,30); Game_start_csh(); } public void itemStateChanged(ItemEvent e) { if (ckbHB[0].getState()) //选择黑子先还是白子先 { color_Qizi=0; } else { color_Qizi=1; } } public void actionPerformed(ActionEvent e) { @SuppressWarnings("unused") Graphics g=getGraphics(); if (e.getSource()==b1) { Game_start(); } else { Game_re(); } } public void mousePressed(MouseEvent e){} @SuppressWarnings("unused") public void mouseClicked(MouseEvent e) { Graphics g=getGraphics(); int x1,y1; x1=e.getX(); y1=e.getY(); if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300) { return; } if (x1%20>10) { x1+=20; } if(y1%20>10) { y1+=20; } x1=x1/20*20; y1=y1/20*20; set_Qizi(x1,y1); } public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseReleased(MouseEvent e){} public void mouseDragged(MouseEvent e){} public void mouseMoved(MouseEvent e){} public void paint(Graphics g) { draw_qipan(g); } public void set_Qizi(int x,int y) //落子 { if (intGame_Start==0) //判断游戏未开始 { return; } if (intGame_Body[x/20][y/20]!=0) { return; } Graphics g=getGraphics(); if (color_Qizi==1)//判断黑子还是白子 { g.setColor(Color.black); color_Qizi=0; } else { g.setColor(Color.white); color_Qizi=1; } g.fillOval(x-10,y-10,20,20); intGame_Body[x/20][y/20]=color_Qizi+1; if (Game_win_1(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; } if (Game_win_2(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; } if (Game_win_3(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; } if (Game_win_4(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; } } public String Get_qizi_color(int x) { if (x==0) { return "黑子"; } else { return "白子"; } } public void draw_qipan(Graphics G) //画棋盘 15*15 { G.setColor(Color.lightGray); G.fill3DRect(10,10,300,300,true); G.setColor(Color.black); for(int i=1;i<16;i++) { G.drawLine(20,20*i,300,20*i); G.drawLine(20*i,20,20*i,300); } } public void Game_start() //游戏开始 { intGame_Start=1; Game_btn_enable(false); b2.setEnabled(true); } public void Game_start_csh() //游戏开始初始化 { intGame_Start=0; Game_btn_enable(true); b2.setEnabled(false); ckbHB[0].setState(true); for (int i=0;i<16 ;i++ ) { for (int j=0;j<16 ;j++ ) { intGame_Body[i][j]=0; } } lblWin.setText(""); } public void Game_re() //游戏重新开始 { repaint(); Game_start_csh(); } public void Game_btn_enable(boolean e) //设置组件状态 { b1.setEnabled(e); b2.setEnabled(e); ckbHB[0].setEnabled(e); ckbHB[1].setEnabled(e); } public boolean Game_win_1(int x,int y) //判断输赢 横 { int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1+i][y1]==intGame_Body[x][y]) { t+=1; } else { break; } } for (int i=1;i<5 ;i++ ) { if (x1<1) { break; } if(intGame_Body[x1-i][y1]==intGame_Body[x][y]) { t+=1; } else { break; } } if (t>4) { return true; } else { return false; } } public boolean Game_win_2(int x,int y) //判断输赢 竖 { int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1][y1+i]==intGame_Body[x][y]) { t+=1; } else { break; } } for (int i=1;i<5 ;i++ ) { if (x1<1) { break; } if(intGame_Body[x1][y1-i]==intGame_Body[x][y]) { t+=1; } else { break; } } if (t>4) { return true; } else { return false; } } public boolean Game_win_3(int x,int y) //判断输赢 左斜 { int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1+i][y1-i]==intGame_Body[x][y]) { t+=1; } else { break; } } for (int i=1;i<5 ;i++ ) { if (x1<1) { break; } if(intGame_Body[x1-i][y1+i]==intGame_Body[x][y]) { t+=1; } else { break; } } if (t>4) { return true; } else { return false; } } public boolean Game_win_4(int x,int y) //判断输赢 左斜 { int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1+i][y1+i]==intGame_Body[x][y]) { t+=1; } else { break; } } for (int i=1;i<5 ;i++ ) { if (x1<1) { break; } if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y]) { t+=1; } else { break; } } if (t>4) { return true; } else { return false; } } }
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