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用java编写的chat room聊天程序

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解决时间 2021-05-25 22:15
  • 提问者网友:缘字诀
  • 2021-05-24 23:29
用java编写的chat room聊天程序
最佳答案
  • 五星知识达人网友:英雄的欲望
  • 2021-05-25 00:24

这段程序是我以前跟着马士兵老师的教学视频写下来的;你看看吧


  服务器端:


import java.io.*;
import java.net.*;
import java.util.*;


public class ChatServer {
boolean started = false;
ServerSocket ss = null;

List<Client> clients = new ArrayList<Client>();

public static void main(String[] args) {
new ChatServer().start();
}

public void start() {
try {
ss = new ServerSocket(8888);
started = true;
} catch (BindException e) {
System.out.println("端口使用中....");
System.out.println("请关掉相关程序并重新运行服务器!");
System.exit(0);
} catch (IOException e) {
e.printStackTrace();
}

try {

while(started) {
Socket s = ss.accept();
Client c = new Client(s);
System.out.println("a client connected!");
new Thread(c).start();
clients.add(c);
//dis.close();
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
ss.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}

class Client implements Runnable {
private Socket s;
private DataInputStream dis = null;
private DataOutputStream dos = null;
private boolean bConnected = false;

public Client(Socket s) {
this.s = s;
try {
dis = new DataInputStream(s.getInputStream());
dos = new DataOutputStream(s.getOutputStream());
bConnected = true;
} catch (IOException e) {
e.printStackTrace();
}
}

public void send(String str) {
try {
dos.writeUTF(str);
} catch (IOException e) {
clients.remove(this);
System.out.println("对方退出!");
//e.printStackTrace();
}
}

public void run() {
try {
while(bConnected) {
String str = dis.readUTF();
System.out.println(str);
for(int i=0; i<clients.size(); i++) {
Client c = clients.get(i);
c.send(str);
//System.out.println(" a string send !");
}


}
} catch (EOFException e) {
System.out.println("Client closed!");
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
if(dis != null) dis.close();
if(dos != null) dos.close();
if(s != null) {
s.close();
//s = null;
}

} catch (IOException e1) {
e1.printStackTrace();
}


}
}

}
}


  客户端:


  import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;


public class ChatClient extends Frame {
Socket s = null;
DataOutputStream dos = null;
DataInputStream dis = null;
private boolean bConnected = false;


TextField tfTxt = new TextField();


TextArea taContent = new TextArea();

Thread tRecv = new Thread(new RecvThread());


public static void main(String[] args) {
new ChatClient().launchFrame();
}


public void launchFrame() {
setLocation(400, 300);
this.setSize(300, 300);
add(tfTxt, BorderLayout.SOUTH);
add(taContent, BorderLayout.NORTH);
pack();
this.addWindowListener(new WindowAdapter() {


@Override
public void windowClosing(WindowEvent arg0) {
disconnect();
System.exit(0);
}

});
tfTxt.addActionListener(new TFListener());
setVisible(true);
connect();

tRecv.start();
}

public void connect() {
try {
s = new Socket("127.0.0.1", 8888);
dos = new DataOutputStream(s.getOutputStream());
dis = new DataInputStream(s.getInputStream());
System.out.println("connected!");
bConnected = true;
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}

}

public void disconnect() {
try {
dos.close();
dis.close();
s.close();
} catch (IOException e) {
e.printStackTrace();
}


}

private class TFListener implements ActionListener {


public void actionPerformed(ActionEvent e) {
String str = tfTxt.getText().trim();
//taContent.setText(str);
tfTxt.setText("");

try {
//System.out.println(s);
dos.writeUTF(str);
dos.flush();
//dos.close();
} catch (IOException e1) {
e1.printStackTrace();
}

}

}

private class RecvThread implements Runnable {


public void run() {
try {
while(bConnected) {
String str = dis.readUTF();
//System.out.println(str);
taContent.setText(taContent.getText() + str + '\n');
}
} catch (SocketException e) {
System.out.println("退出了,bye!");
} catch (EOFException e) {
System.out.println("退出,bye - bye!");
} catch (IOException e) {
e.printStackTrace();
}

}

}
}

全部回答
  • 1楼网友:神鬼未生
  • 2021-05-25 01:28
服务器: 主要用到了:ServerSocket类 客户端,主要用了Socket类 而后用到的都是一样的,还有要用到多线程了!
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