----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 566 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 447 msec for asset 'shadowcaster' of type 'material'.
Waited 846 msec for asset 'cinematic' of type 'material'.
Error: Waited 415 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.41 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" =
"00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: MICROSOF-238A48
PC IP: 192.168.1.2
end $init 5695 ms
--- Common Initialization Complete ---
Waited 1178 msec for asset 'loadscreen_mak' of type 'material'.
Waited 56 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 29 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 10 msec for asset 'loadscreen_see1' of type 'material'.
Waited 8 msec for asset 'loadscreen_see2' of type 'material'.
Waited 60 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 47 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory: F:\Call of Duty - World at War
Huffman Took 3 Milliseconds
Loading fastfile 'localized_common'
used 0.01 MB memory in DB alloc
Loading fastfile 'common'
used 41.46 MB memory in DB alloc
ERROR: image 'images/~fx_shell_spc-rgb&fx_shell_cos-l-11.iwi' is missing
Couldn't load image '~fx_shell_spc-rgb&fx_shell_cos-l-11'