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求生之路2求gameinfo文件。给分谢谢。

答案:2  悬赏:0  手机版
解决时间 2021-03-08 09:38
  • 提问者网友:贪了杯
  • 2021-03-07 19:57
我用联机工具的时候,它提示gameinfo不可用。害我联机不到。所以我想搞一个gameinfo来试试。。发到290450662@qq.com。。谢谢。给分
最佳答案
  • 五星知识达人网友:迷人又混蛋
  • 2021-03-07 20:08
分割线内全部复制 放在 *:\Left 4 Dead\left4dead2\
  “*代表你的盘符”
  ------------------分割线----------------------------------------
  "GameInfo"
  {
  game "Left 4 Dead 2" // Window title
  type multiplayer_only
  nomodels 1
  nohimodel 1
  l4dcrosshair 1
  hidden_maps
  {
  "test_speakers" 1
  "test_hardware" 1
  }
  nodegraph 0
  perfwizard 0
  SupportsXbox360 1
  SupportsDX8 0
  GameData "left4dead2.fgd"

  FileSystem
  {
  SteamAppId 550 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
  ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

  //
  // The code that loads this file automatically does a few things here:
  //
  // 1. For each "Game" search path, it adds a "GameBin" path, in \bin
  // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
  // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
  // 3. For the first "Game" search path, it adds a search path called "MOD".
  // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
  //

  //
  // Search paths are relative to the base directory, which is where hl2.exe is found.
  //
  // |gameinfo_path| points at the directory where gameinfo.txt is.
  // We always want to mount that directory relative to gameinfo.txt, so
  // people can mount stuff in c:\mymod, and the main game resources are in
  // someplace like c:\program files\valve\steam\steamapps\\half-life 2.
  //
  SearchPaths
  {
  Game update
  Game left4dead2_dlc3
  Game left4dead2_dlc2
  Game left4dead2_dlc1
  Game |gameinfo_path|.
  Game hl2
  }
  }
  }
  ---------------------分割线----------------------------------
全部回答
  • 1楼网友:一把行者刀
  • 2021-03-07 20:42
"gameinfo" { game "left 4 dead 2" // window title type multiplayer_only nomodels 1 nohimodel 1 l4dcrosshair 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } nodegraph 0 perfwizard 0 supportsxbox360 1 supportsdx8 0 gamedata "left4dead2.fgd" filesystem { steamappid 550 // this will mount all the gcfs we need (240=cs:s, 220=hl2). toolsappid 211 // tools will load this (ie: source sdk caches) to get things like materials\debug, materials\editor, etc. // // the code that loads this file automatically does a few things here: // // 1. for each "game" search path, it adds a "gamebin" path, in \bin // 2. for each "game" search path, it adds another "game" path in front of it with _ at the end. // for example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. for the first "game" search path, it adds a search path called "mod". // 4. for the first "game" search path, it adds a search path called "default_write_path". // // // search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // we always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\\half-life 2. // searchpaths { game update game left4dead2_dlc3 game left4dead2_dlc2 game left4dead2_dlc1 game |gameinfo_path|. game hl2 } } } 放哪儿知道吧?
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