NBA2K10怎么修改比赛时间 急
- 提问者网友:富士山上尢
- 2021-07-30 18:52
- 五星知识达人网友:猎心人
- 2021-07-30 20:10
使用说明
大家都以为2k10只有一种16进制,其实我发现,游戏里至少有两种进制,说实话我也没搞懂,但至少不能通用。我在文件最下面附上了两种制式转换成十进制0-100的换算(妈的,这个总结花了我一个晚上,主要在搞这个数字换算!!)。一个是FPE和GM基础上的制式,另一种我叫它@制式。地址上著有@标志的只能用@制式的相应数字修改。
1,启动你的2k10和FPE或GM任意一种;
2,游戏里打开MP模式,然后按‘*’如果你是FPE用户;或‘F12’如果你是GM用户;
3,在记忆体编辑里面,查找并修改数值;
------非常重要-------
举个例子,比如你想改下内线成功率,从91调到70,假设说。你只需在记忆体编辑里面找到地址'05C8133A' 然后输入新值‘cc 3e’到'05C8133A'和'05C8133B'(因为一个二位数都同时占用了两个地址,所以我就省略只列出第一个地址,第二个地址是紧挨着的)。新的值在文件最下面的参考数值转换中可以找到70对应的是cc3e。
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4,回到游戏,保存;
5,可以玩了。
I listed memory addresses for game sliders factors of all General, Offense, Defense, Attribute and Tendencies. Both CPU and User.
And as to avoid any mis-translation of technical terms, both English and Chinese translation are provided. Numbers aside the addresses are default factors in 'My Player' mode on which you can based to change to the desired factors you want.
Another thing, the following address only gives the GAME SLIDER in 2k10, not covering single player attribute factors, though they have several terms the same as those from game slider, such as stamina and stealing. Remember game slider factor affects user or cpu team as a whole. Those want to create a Super-player of their own may find it not as helpful as it is.
下面总结了GS的地址,包括游戏基本设置,进攻值,防守值,属性和趋势。CPU和玩家都可以调。
为了避免很多翻译错误,看了很多帖子,真是什么离奇的翻译都有啊。。。晕死,(好多地址帖子上只写了中文,但是翻译的不对,也不知道到底是哪个地址),所以我在这里把游戏里英文选项和正确中文翻译全附上,以免大家搞不懂。地址旁边的数值是MP模式下默认的数值,你可以改成你想改的任何值,只要是1-100在下面表里可以查得到的都可以。
另外,下面的地址只包括GS,不包括个人球员,就是你的MP小人的属性,因为我不改小人儿的。我一开始也搞混,因为有些属性是一个名字,比如体力,偷球等等,其实是不一样的。GS属性影响整个队,玩家队或者cpu的。其他想以此把自己小人儿改成超人的,下面没有你想要的。
=================================================
DESCRIPTION(说明) ADDRESS (地址) DEFAULT TERM (默认值)
GENERAL ADDRESS
game time length(比赛时间长度) 5443ABC 5 change to any minute you want.(改成你想玩的时间长短)
game simulate time(模拟时间长度) 5443AC0 12 already simulates 12 minutes per quarter. no need to change.(已经是模拟一节12分种了,不用改。)
game difficulty (游戏难度) 54439C4 1 change from 1-4. 4 is the highest equals 'hall of fame'.(1-4,最高是4,名人堂级,默认是pro。)
OFFENSE
user cpu
inside shot success (内线成功率) 05C8133A 91 05C8133E 50
close shot success (近距成功率) 05C81342 91 05C81346 50
mid-range shot success (中距成功率) 05C8134A 91 05C8134E 50
3pt (三分成功率) 05C81352 50 05C81356 50
layup success (上篮成功率) 05C81362 50 05C81365 50
dunk success (扣篮成功率) 05C8135A 91 05C8135E 50
dunk in traffic (障碍扣篮成功率:有防守队员时的扣篮成功率) 05C8136A 91 05C8136E 50
DEFENSE
steal success (偷球成功率) 05C8137A 91 05C8137E 50
help defense strength (协防) 05C813EA 50 05C813EE 50
ATTRIBUTE
quickness (灵敏度,类似于速度) 05C8130A 91 05C8130E 50
vertical (垂直弹跳) @05C8132A 51 05C8132E 50
strength (力量) @ 05C81302 51 05C81306 50
stamina (体力) 05C8139A 91 05C8139E 50
durability (耐受伤度) 05C8138A 91 05C8138E 50
hustle (对脱球争抢敏捷度) @05C81312 50 05C81316 50
ball-handling (运球能力) @05C812D2 51 05C812D6 50
hands (拦截球或抓球能力) @05C81322 50 05C81326 50
dunking ability (扣篮能力) @05C812DA 51 05C812DE 50
on-ball defense (对持球队员防守能力) @05C81332 50 05C81336 50
stealing (偷球能力) @05C812BA 51 05C812BE 50
blocking (盖帽能力) @05C812C2 51 05C812C6 50
offensive awareness (进攻意识) @05C812E2 50 05C812E6 50
defensive awareness (防守意识) @05C812EA 50 05C812EE 50
offensive rebounding (进攻篮板) @05C812F2 50 05C812F6 50
defensive rebounding (防守篮板) @05C812FA 50 05C812FE 50
clutch factor (最后时刻处理球能力) 05C81382 50 05C81386 50
consistency (手感稳定性) @05C8131A 50 05C8131E 50
injury severity (严重受伤几率) 05C81392 50 05C81396 50
TENDENCIES
take inside-shots (内线进攻倾向) 05C813F2 50 05C813F6 50
take close shots (近距投篮倾向) 05C813FA 50 05C813FE 50
take mid-range shots (中距投篮倾向) 05C81402 50 05C81406 50
take 3pt shots (三分投篮倾向) 05C8140A 50 05C8140E 50
attack the basket (攻击篮下倾向) 05C81412 50 05C81416 50
look for post players (传球给内线靠打球员倾向)05C8141A 50 05C8141E 50
throw all-opps (空接倾向) 05C81422 50 05C81426 50
attempt dunks (扣篮倾向) 05C813B2 50 05C813B6 50
attempt putbacks (进攻篮板直接得分倾向 see a.)05C813C2 50 05C813C6 50
throw fashy passes (花式传球倾向) 05C813BA 91 05C813BE 50
commit fouls (犯规倾向) 05C813CA 91 05C813CE 50
play passing lane (完美传球线路倾向 see b.) 05C813D2 50 05C813D6 50
go for on-ball steals (对持球队员偷球倾向) 05C813DA 50 05C813DE 50
contest chots (投篮封球防守倾向--巴蒂尔封脸)05C813E2 50 05C813E6 50
backdoor cuts (45度反跑战术倾向 see c.) 05C81372 50 05C81376 50
p.s.
a. On this definition of 'putback', I have to look it up on the internet. Here's how it explaines in Wikipedia.
关于‘putback’的定义,我查了下wikipedia。
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A putback describes a situation where a player secures an offensive rebound then immediately scores a basket. If the player secures the rebound while in the air, to be considered a putback. The player can land on the ground before shooting, but cannot dribble before taking the shot. If the player does not secure the rebound but instead taps the ball into the basket, it is considered a tip-in. There is a point where a putback and a tip-in are a matter of subjective difference (eg, a one-handed rebound in the air followed by a score before touching the ground). A putback jam is a spectacular alternative to the tip-in where the ball is slam-dunked off the rebound in the same motion. Kenyon Martin is one of the perfectors of the putback jam. It is also a primary source of scoring for All-Star Center Dwight Howard, who led the NBA in dunks in the 2008 and 2009 season.(Commonly known as an Alley-Oop)
如上所说,传统putback是保护下进攻篮板,着地后不运球直接得分的手段,像姚明拿到进攻篮板直接灌篮。tip-in就是传统中的补篮,不算篮板的。而putback jam则是空中补篮直接扣篮。2k9所讲的putback是指putback或是putback jam尚不确定。
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b. About 'passing lane', this definition may helps. Passing Lane - The area between two offensive players where a pass can be made. Each game situation presents the possibility for one perfect pass.
关于‘passing lane‘,下面定义是,在两个进攻方球员中间可以传球的空间。每场都会有提供最佳传球的机会。
c. For more on 'backdoor cut' drill, you can check it out on the internet. There are a lot you can learn from.
‘backdoor cut’就是45度反跑,网上自己查吧,挺多的。
- 1楼网友:雾月
- 2021-07-30 20:51
http://3dmgame.chnren.com/bbs/showtopic-965754.html
用这个网页上的修改器,看不到就注册一下,效果还是非常好的
- 2楼网友:刀戟声无边
- 2021-07-30 20:32